





Rule 2: To run away you must roll a multiple of your current level.
Level 6 must roll a one, two, three or six.
ETC.
Elude is a game intended to replicate in graphics what depression feels like and is intended to help raise awareness about the illness. This game was developed with the intention to be used in a clinical context and help create understanding amongst the friends and relatives of sufferers.
When playing the game you explore different areas, from dark forests, to bright blue skies, and dark and dingy underground areas, meant to mimic the different moods depression can cause and the difficulties it takes to climb out of them.
The actual gameplay happens mostly in a forest with a dark mood and colouring. The aim of the game is to escape this forest to find 'happiness' (the sky). Throughout your exploration you can jump from branch to branch towards the sky and collect power-ups by 'resonating' objects such as birds which allow you to jump higher and faster. Without these power-ups you will be unable to reach 'happiness' and will fall from the branches into a dark underground area where you sink as you try to escape.
Personally I did not find this to be an overly enjoyable game, perhaps because it was far too simplistic. It was not difficult to reach 'happiness' and once you got there the challenge of staying there by jumping on leaves was far too easy. As an educational game I can see its purpose but as a game to enjoy for fun I feel it does not have a place in the gaming world.
That said, I definitely feel that games like this, that create awareness and educate, have a place in society. Anything that can bring awareness to the masses about serious illnesses such as depression in a way that is visually pleasing and entertaining such as Elude, could be crucial stepping stones in the fight against mental illness.
References:
GAMBIT: Load Game: Elude. 2011. GAMBIT: Load Game: Elude. [ONLINE] Available at: http://gambit.mit.edu/loadgame/elude.php. [Accessed 29 September 2011].